The upgrades don’t come cheap, but they increase your property value to the point that the tourist money begins pouring in, providing you with more than enough cash to fund your nefarious deeds. Fixing up the villa by buying artwork for it, opening shops, or restoring buildings attracts tourists, which in turn adds gold to your personal coffers. One of the more interesting new features in the game – your family villa – is also sadly a bit broken. It’s a minor complaint and easy enough to get around – just take your finger off the A button and you’ll be fine most of the time. The speed and liquidity of Ezio’s athleticism add to the sensation of movement and freedom, but a bit of hesitation would be appreciated, especially when a wrong step means you’ll have to spend a few minutes working your way back to your starting point. It’s just a bit too easy to miss your mark while you’re bounding around. The free-running works beautifully most of the time, making it incredibly easy to leap from handhold to ledge to rooftop…to mid-air to pavement with an undignified splat. It’s a brilliant way to make item collection feel vital and necessary, instead of simple busywork. The puzzles are surprisingly challenging, and contain a bevy of secrets (I found Morse Code in one painting, binary in another), while the video of “the truth” is as baffling as it is fascinating. You might have to turn rings to reassemble a portrait, find the common theme amongst a selection of paintings, or scour images to find hidden objects. Each glyph contains an incredibly brief snippet of a video that this source claims reveals “the truth,” but you’ll have to solve a puzzle in order to unlock it. The most intriguing new collectibles are the glyphs, bits of computer code that an outside source has integrated into the virtual environment. Feathers, seals, statues, codex pages, money boxes – some are crucial, others merely helpful, but scouring the streets of Italy to track them all down is curiously addictive. Everything you see is climbable, and the views afforded from up on high – and especially the game’s many sight towers – are marvelous to behold.Īs with the first Assassin’s Creed, your motivation for exploration is primarily to find the seemingly unending list of collectibles the game has stashed away. Ezio’s stomping ground of Renaissance Italy is graced with elegantly stunning architecture and colorfully garbed residents, all of which is on glorious display as you wander the streets and free-run your way across rooftops. Fortunately, you’ve been given a particularly beautiful area to explore. When Ezio takes grim satisfaction in his handiwork, you’ll be smiling right along with him.įor a game about an assassin, you spend a surprisingly small amount of time killing, however exploration is actually a far larger component of the game. You’ll have to assassinate various characters in order to advance the game, but this time around, you’re going to want to kill them. The story isn’t particularly original, but is told deftly enough to make you emotionally invested in Ezio’s quest almost immediately. This year’s model is Ezio Auditore, who learns the killing trade as he unravels a conspiracy and exacts revenge for wrongs done to his family. You’re still playing as a guy in the future, strapped into a chair that’s letting him virtually live through the life of an assassin in the past. Much of Assassin’s Creed 2 song remains the same.
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